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	<title>electric GOBO</title>
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	<link>http://www.electricgobo.com/blog</link>
	<description>home of digital artist Aksel Karcher</description>
	<lastBuildDate>Wed, 27 Jan 2010 16:08:59 +0000</lastBuildDate>
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		<title>Quintessence Virtual Prototypes</title>
		<link>http://www.electricgobo.com/blog/2010/01/quintessence-virtual-prototypes/</link>
		<comments>http://www.electricgobo.com/blog/2010/01/quintessence-virtual-prototypes/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 11:34:28 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=2183</guid>
		<description><![CDATA[
During the course of 2009 i worked on the creation of virtual prototype photography/rendering for the new Erco Quintessence product line. The challenge was not only highest quality, but as well quantity: several hundred of distinct models had to be processed.
The solution was based on a semi-automatic batch process controlled by Python and Maya. With [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bones Revisited</title>
		<link>http://www.electricgobo.com/blog/2009/12/bonesrevisited/</link>
		<comments>http://www.electricgobo.com/blog/2009/12/bonesrevisited/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 10:14:23 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Concept and Design]]></category>
		<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=2176</guid>
		<description><![CDATA[

And the trees are growing and growing. Rendered with a small parametric program via RIB.
]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/12/bonesrevisited/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RenderMan Procedurals</title>
		<link>http://www.electricgobo.com/blog/2009/10/renderman-procedurals/</link>
		<comments>http://www.electricgobo.com/blog/2009/10/renderman-procedurals/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:01:37 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=2093</guid>
		<description><![CDATA[


All objects have been procedurally created at rendertime.


It has been out there since 1988, but, shame on me, i did not really look into the RenderMan Interface Specification (RISpec) until this year. And it looks like i missed something.
There is a common misunderstanding that &#8216;RenderMan&#8217; is the proprietary image generation software by Pixar, but that is not [...]]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/10/renderman-procedurals/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ERCO Light Perspectives Book</title>
		<link>http://www.electricgobo.com/blog/2009/10/erco-book/</link>
		<comments>http://www.electricgobo.com/blog/2009/10/erco-book/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 14:40:14 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Concept and Design]]></category>
		<category><![CDATA[Light and Architecture]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1990</guid>
		<description><![CDATA[Now it is here &#8211; the new ERCO Book!
We worked on the architectural lighting illustrations for the publication over the last year, and we are really happy to finally see it coming to the stores. The first concept meeting was almost exactly 2 years from now, but there had a lot of concept work to [...]]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/10/erco-book/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fmx/09 and the Clone Wars</title>
		<link>http://www.electricgobo.com/blog/2009/05/fmx09/</link>
		<comments>http://www.electricgobo.com/blog/2009/05/fmx09/#comments</comments>
		<pubDate>Sat, 09 May 2009 12:32:44 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Theory and Positions]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1949</guid>
		<description><![CDATA[The fmx/09 in Suttgart positioned itself as Europe&#8217;s leading conference for Animation, 3D and VFX next to the nice Mundo Digitales in A Coruna, especially since 3D Festival in Copenhagen closed its doors a few years ago. For people primarily interested in the european side to CG, or for people with not enough time or [...]]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/05/fmx09/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Birken &#8211; Animated Series</title>
		<link>http://www.electricgobo.com/blog/2009/05/birken/</link>
		<comments>http://www.electricgobo.com/blog/2009/05/birken/#comments</comments>
		<pubDate>Fri, 01 May 2009 07:32:54 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Concept and Design]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1963</guid>
		<description><![CDATA[Last year i started working on an side project called &#8216;Birken&#8217;. What is that?
Birken is, to use a buzzword, a personal mashup of former projects, tests, snipplets, code, models, footage, objects, sculptures, atmospheres, stories and ideas, which never made it into daylight for the lack of resources and focus. Birken is something like a surreal [...]]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/05/birken/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modding 101 &#8211; The Plant</title>
		<link>http://www.electricgobo.com/blog/2009/03/modding-101/</link>
		<comments>http://www.electricgobo.com/blog/2009/03/modding-101/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 08:35:08 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Concept and Design]]></category>
		<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1926</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/03/modding-101/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Programming for Designers</title>
		<link>http://www.electricgobo.com/blog/2009/03/programming-for-designers/</link>
		<comments>http://www.electricgobo.com/blog/2009/03/programming-for-designers/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 13:14:43 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Concept and Design]]></category>
		<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Theory and Positions]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1896</guid>
		<description><![CDATA[Over the recent years, the field of programming has  interestingly opened up from being an exclusive specialist profession (&#8217;the programmer&#8217;) into becoming more an more a normal toolset for non-programming specialists. Be it biologists, aeronautic or insurance specialists, or as well &#8211; designers and artists.
There are three major reasons for this development: a) the [...]]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/03/programming-for-designers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Packing in JavaFX</title>
		<link>http://www.electricgobo.com/blog/2009/02/brute-force-packing-in-javafx/</link>
		<comments>http://www.electricgobo.com/blog/2009/02/brute-force-packing-in-javafx/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 16:52:18 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1887</guid>
		<description><![CDATA[Here&#8217;s a tiny update on my programming steps &#8211; a brute force algorithm for circle packing done in JavaFX. I am aware there are much more sophisticated ways to pack circles, but this is more about playing with Java than about being elegant.


 
]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2009/02/brute-force-packing-in-javafx/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>More Automata</title>
		<link>http://www.electricgobo.com/blog/2008/12/more-automata/</link>
		<comments>http://www.electricgobo.com/blog/2008/12/more-automata/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 16:28:57 +0000</pubDate>
		<dc:creator>Aksel</dc:creator>
				<category><![CDATA[Animation and Rendering]]></category>
		<category><![CDATA[Concept and Design]]></category>
		<category><![CDATA[Media and Programming]]></category>
		<category><![CDATA[Sketches and Workbench]]></category>
		<category><![CDATA[View all Articles]]></category>

		<guid isPermaLink="false">http://www.electricgobo.com/blog/?p=1855</guid>
		<description><![CDATA[My Automata are now working in 3D as well. Nice!

]]></description>
		<wfw:commentRss>http://www.electricgobo.com/blog/2008/12/more-automata/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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