Media and Programming

  • 17.12.09 Bones Revisited


    Bones

    And the trees are growing and growing. Rendered with a small parametric program via RIB.

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  • 08.10.09 RenderMan Procedurals
    RiProcedural
    All objects have been procedurally created at rendertime.

    It has been out there since 1988, but, shame on me, i did not really look into the RenderMan Interface Specification (RISpec) until this year. And it looks like i missed something.

    There is a common misunderstanding that ‘RenderMan’ is the proprietary image generation software by Pixar,

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  • 09.05.09 fmx/09 and the Clone Wars

    The fmx/09 in Suttgart positioned itself as Europe’s leading conference for Animation, 3D and VFX next to the nice Mundo Digitales in A Coruna, especially since 3D Festival in Copenhagen closed its doors a few years ago. For people primarily interested in the european side to CG, or for people with not enough time or ambition to travel to different continents to visit Siggraph, this is the place to look. And one should not think

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  • 12.03.09 Modding 101 – The Plant

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  • 01.03.09 Programming for Designers

    Over the recent years, the field of programming has interestingly opened up from being an exclusive specialist profession (’the programmer’) into becoming more an more a normal toolset for non-programming specialists. Be it biologists, aeronautic or insurance specialists, or as well – designers and artists.

    There are three major reasons for this development: a) the amount of raw data (databases, spreadsheets, texts, files, …) available to any profession is growing rapidly, especially with the web, so the number of ‘please, i don’t want to do this by hand all weekend!’-cases increased exponentially, b) completely new design possibilities brought by tools and different thinking, and c), so called High Level Languages have been developed in a growing manner. But what is that?

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  • 04.02.09 Packing in JavaFX

    Here’s a tiny update on my programming steps – a brute force algorithm for circle packing done in JavaFX. I am aware there are much more sophisticated ways to pack circles, but this is more about playing with Java than about being elegant.

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  • 09.12.08 More Automata

    My Automata are now working in 3D as well. Nice!

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  • 28.11.08 A Pattern Language

    One thing which always fascinated me since a long time, is the incredibely unintended way design patterns took. Christopher Alexander’s A Pattern Language was literally the first thing i heard when i started studying architecture. Back then it was already more or less out of fashion, but still heavily pushed by teachers who had their zenith in the 70ies.

    A short background for non architects: Alexander’s Pattern Language was a very influentual architectural theory

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  • 23.11.08 Domo arigato, Mr. Automata

    A small step for human kind, but a big step for me: Today i wrote my first 2D Cellular Automata in Python and MacOS X Core Graphics. It works and even seems quite fast. Let’s see what the next pimped version will look like – i don’t know myself yet.

     

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  • 19.11.08 Python Graphics

    I am currently experimenting with generative graphics programming – not at last as a motivation to get into Python using Nodebox as an editor. Really fun, even if this is just a test doodle:

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