Concept and Design

  • 17.12.09 Bones Revisited


    Bones

    And the trees are growing and growing. Rendered with a small parametric program via RIB.

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  • 07.10.09 ERCO Light Perspectives Book

    Now it is here – the new ERCO Book!

    We worked on the architectural lighting illustrations for the publication over the last year, and we are really happy to finally see it coming to the stores. The first concept meeting was almost exactly 2 years from now, but there had a lot of concept work to be done before actual production could start.

    As always, the timeline was shorter in the end than in the beginning, so

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  • 01.05.09 Birken – Animated Series

    Last year i started working on an side project called ‘Birken’. What is that?

    Birken is, to use a buzzword, a personal mashup of former projects, tests, snipplets, code, models, footage, objects, sculptures, atmospheres, stories and ideas, which never made it into daylight for the lack of resources and focus. Birken is something like a surreal testing site with a fair tick of humor, and, let me assure you, even if it does not may seems

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  • 12.03.09 Modding 101 – The Plant

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  • 01.03.09 Programming for Designers

    Over the recent years, the field of programming has interestingly opened up from being an exclusive specialist profession (’the programmer’) into becoming more an more a normal toolset for non-programming specialists. Be it biologists, aeronautic or insurance specialists, or as well – designers and artists.

    There are three major reasons for this development: a) the amount of raw data (databases, spreadsheets, texts, files, …) available to any profession is growing rapidly, especially with the web, so the number of ‘please, i don’t want to do this by hand all weekend!’-cases increased exponentially, b) completely new design possibilities brought by tools and different thinking, and c), so called High Level Languages have been developed in a growing manner. But what is that?

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  • 09.12.08 More Automata

    My Automata are now working in 3D as well. Nice!

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  • 23.11.08 Domo arigato, Mr. Automata

    A small step for human kind, but a big step for me: Today i wrote my first 2D Cellular Automata in Python and MacOS X Core Graphics. It works and even seems quite fast. Let’s see what the next pimped version will look like – i don’t know myself yet.

     

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  • 19.11.08 Python Graphics

    I am currently experimenting with generative graphics programming – not at last as a motivation to get into Python using Nodebox as an editor. Really fun, even if this is just a test doodle:

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  • 19.05.07 Sketchbook Sirene

    A few older sketches i found recently. Should i be concerned?

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  • 12.11.06 ‘tune the light’ Promo Clip

    article published in digital production magazine 01/07 (german language only)

    RGB und HDR – Lichtszenen im Compositing animieren

    Seine neue Software zur Architektur-Lichtsteuerung wollte der Beleuchtungsspezialist Erco angemessen präsentieren – mit einer komplexen Lichtanimation. Die war auf herkömmlichen Weg und mit Global Illumination aber nicht zu realisieren, weil sich die Beleuchtungssituation in jedem der 6.000 Frames änderten. Die Lösung: die gesamte Lichtanimation in das Compositing zu verlagern. Lichtsimulationsexperte Aksel Karcher erklärt, wie.

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